API reference¶
ftrack_action_handler¶
BaseAction¶
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class
ftrack_action_handler.action.
BaseAction
(session)[source]¶ Custom Action base class
label a descriptive string identifing your action.
variant To group actions together, give them the same label and specify a unique variant per action.
identifier a unique identifier for your action.
description a verbose descriptive text for you action
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label
= None¶
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variant
= None¶
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identifier
= None¶
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description
= None¶
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icon
= None¶
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session
¶ Return current session.
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register
(standalone=False)[source]¶ Registers the action, subscribing the the discover and launch topics. standalone lets the action run in self.session useful for testing and development
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discover
(session, entities, event)[source]¶ Return true if we can handle the selected entities.
session is a ftrack_api.Session instance
entities is a list of tuples each containing the entity type and the entity id. If the entity is a hierarchical you will always get the entity type TypedContext, once retrieved through a get operation you will have the “real” entity type ie. example Shot, Sequence or Asset Build.
event the unmodified original event
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launch
(session, entities, event)[source]¶ Callback method for the custom action.
return either a bool ( True if successful or False if the action failed ) or a dictionary with they keys message and success, the message should be a string and will be displayed as feedback to the user, success should be a bool, True if successful or False if the action failed.
session is a ftrack_api.Session instance
entities is a list of tuples each containing the entity type and the entity id. If the entity is a hierarchical you will always get the entity type TypedContext, once retrieved through a get operation you will have the “real” entity type ie. example Shot, Sequence or Asset Build.
event the unmodified original event
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interface
(session, entities, event)[source]¶ Return a interface if applicable or None
session is a ftrack_api.Session instance
entities is a list of tuples each containing the entity type and the entity id. If the entity is a hierarchical you will always get the entity type TypedContext, once retrieved through a get operation you will have the “real” entity type ie. example Shot, Sequence or Asset Build.
event the unmodified original event
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AdvancedBaseAction¶
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class
ftrack_action_handler.action.
AdvancedBaseAction
(session, limit_to_user=None, make_unique=False)[source]¶ Custom Action base class
label a descriptive string identifying your action.
variant To group actions together, give them the same label and specify a unique variant per action.
identifier a unique identifier for your action.
description a verbose descriptive text for you action
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allowed_roles
= []¶
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allowed_groups
= []¶
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ignored_types
= []¶
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allowed_types
= []¶
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allow_empty_context
= False¶
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__init__
(session, limit_to_user=None, make_unique=False)[source]¶ Expects a ftrack_api.Session instance and optional user limiter
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limit_to_user
= None¶
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label
= None¶
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identifier
= None¶
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read_settings_from_user
(event)[source]¶ read settings from the user if there are any Returns a dict like values coming from the interface
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write_settings_to_user
(event, settings=None)[source]¶ event the unmodified original event settings dict with information to store related to the action if none is provided all values from the event[data] are taken
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get_action_user
(event)[source]¶ From a raw event dictionary, extract the source user, and return it in form of an
ftrack.UserEntity
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discover
(session, entities, event)[source]¶ Return true if we can handle the selected entities.
session is a ftrack_api.Session instance
entities is a list of tuples each containing the entity type and the entity id. If the entity is a hierarchical you will always get the entity type TypedContext, once retrieved through a get operation you will have the ‘real’ entity type ie. example Shot, Sequence or Asset Build.
event the unmodified original event
-
description
= None¶
-
icon
= None¶
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interface
(session, entities, event)¶ Return a interface if applicable or None
session is a ftrack_api.Session instance
entities is a list of tuples each containing the entity type and the entity id. If the entity is a hierarchical you will always get the entity type TypedContext, once retrieved through a get operation you will have the “real” entity type ie. example Shot, Sequence or Asset Build.
event the unmodified original event
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launch
(session, entities, event)¶ Callback method for the custom action.
return either a bool ( True if successful or False if the action failed ) or a dictionary with they keys message and success, the message should be a string and will be displayed as feedback to the user, success should be a bool, True if successful or False if the action failed.
session is a ftrack_api.Session instance
entities is a list of tuples each containing the entity type and the entity id. If the entity is a hierarchical you will always get the entity type TypedContext, once retrieved through a get operation you will have the “real” entity type ie. example Shot, Sequence or Asset Build.
event the unmodified original event
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register
(standalone=False)¶ Registers the action, subscribing the the discover and launch topics. standalone lets the action run in self.session useful for testing and development
-
session
¶ Return current session.
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variant
= None¶
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